为什么我们的工作理念完全错误。 如何游戏化你的工作

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Dec 5, 2017 11:51 gamify 游戏化 工业革命
你如何看待你所做的工作?你为什么要这么做?出于什么目的?在做这件事的时候,你从中获得乐趣吗?或者你现在在吃苦涩,以便在未来的某个时候享受一些乐趣?

现代英国哲学家艾伦·瓦茨(Alan Watts)说:“你们大都参与到一个非常奇怪的商业体系中,这个体系将你的一天分成工作和娱乐。工作是每个人都做的事情,你得到的报酬是这样做的,因为没有人会关心做这件事。换句话说,这是非常可恶的,无聊的,你可以得到报酬。而这样做的目的是为了赚钱。而赚钱的目的是回家享受你所赚的钱。当你得到它时,你会看到“你可以买到快乐”,或者你可以吗?能买快乐?艾伦·沃茨和我认为不是。

虽然艾伦·瓦特的定义并不适合每个人,而且有点过分简化,但我们都可以看到一些事实。他描述了一个起源于工业革命的思维模式,在近300年后的今天,我们仍然很奇怪。当我们把事情看作是工作时,我们倾向于把它和休闲比较起来。这似乎是合乎逻辑的比较,从定义上来说,“工作”就是“休闲的对立面”。所以很容易认为“工作”不是我们应该享受的东西,而不是被设计为享受的休闲时间。所以,即使你的工作满足你所有的参与和兴奋的标准,这个自我强加的工业革命时代,思考你“工作”的方式,使你看到你的任务是强制你而不是选择。工作不一定是那样的。不应该那样。实际上,我们不应该称之为“工作”!

观看作品的更好方式就是我们看待玩的方式。孩子们没有解释就明白这一点。不要忘记,工作和娱乐的界限是虚幻的。世界上没有任何东西是天生有趣的,甚至闲暇时间!事情是有趣的,因为我们花费时间和精力使它们变得有趣。这就是游戏的工作原理。如果你放松你的定义和工作和休闲之间的界限,你可以成功地“游戏化”你的工作。从这个意义上来说,“游戏化”使“工作”感觉像是一个“游戏”,这使得它本质上更有趣。

即使你不必同意Alan Watts认为的有关现代工作理念缺陷的论点是有价值的。这比我们生活中的其他任何事情都要耗费更多的时间,然而,这也是人类痛苦的主要来源。如果你适当地游戏化你的工作,你可以大大改善你的生活。如果你恰好处于无法享受工作的位置,那么也许是时候改变了。选择一个不同的“游戏”。

我个人觉得这个主题很重要。我会很快再次访问。您对此主题的反馈是受欢迎和鼓励的。
Why Our Idea of Work Is Completely Wrong. How to gamily your work for a happy life.

How to you view the work you do? Why do you do it? For what purpose? Do you gain pleasure from it while you are doing it? Or are you eating bitter now to enjoy some fun at some time in the future?

Modern British philosopher Alan Watts said, “You are involved by and large in a very strange business system which divides your day into work and play. Work is something that everybody does and you get paid to do it because nobody could care less about doing it. In other words, it is so abominable and boring that you can get paid for doing it. And the object of doing this is to make money. And the object of making money, is to go home and enjoy the money that you’ve made. When you got it, you see, “you can buy pleasure.” Or can you? Buy pleasure? Alan Watts and I think not.

While Alan Watt's definition doesn’t fit everyone and is more than a bit over-simplified, we all can see a bit of truth in it. He describes a mindset that is has its origins in the industrial revolution and oddly is still with us today nearly 300 years later. When we think of something as work, we tend to compare it to leisure. This seemly logical comparison makes “work", by definition, the "opposite of leisure." So then it is very easy to think “work" is not something we should enjoy, unlike leisure time which is designed to be enjoyed. So, even if you have a job that satisfies all of your criteria for keeping you engaged and excited, this self-imposed, industrial revolution era, way of thinking that you’re “working” causes you to see your tasks as things that are enforced on you rather than chosen. Work doesn’t have to be that way. It shouldn’t be that way. In fact, we shouldn’t call it “work” at all!

A better way to view work is the way we look at playing. Children get this point without explanation. Don’t forget that the boundary between work and play is illusionary. Nothing in the world is inherently interesting—even leisure time! Things are interesting because we take the time and effort to make them interesting. That is how games work. If you relax your definitions and the boundaries between work and leisure, you can successfully “gamify” your work. “Gamification” in this sense is making “work” feel like a “game”, which makes it inherently more interesting.

You don’t have to agree with everything Alan Watts believed to see that there is merit in his argument about the flaws in the modern concept of work. It’s something that takes up more of our time than almost anything else in life, and yet, it’s also a major source of human misery. If you appropriately gamify your work, you can massively improve your life. If you happen to be in a position where it’s not possible to enjoy your work, maybe it’s time to make a change. Choose a different “game”.

This topic is important. I will revisit it again soon. Your feedback on this topic is welcome and encouraged.
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